Aliens vs Predator: Extinction

2003 - Electronic Arts - Zono

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AVP Extinction is a prime example of how to not do an RTS, everything about this game is bland & repetitive. the level designs are just barren wastelands of grey or green with little or no character at all. you'll find yourself traipsing back & forth through the same bland landscapes trying to find your objective. 

Which brings me to my next gripe, the lack of 'Waypoints' or 'Objective' markers. the missions will mostly consist of finding a certain enemy/item but doesn't give you any clue as to where it might be, so you spend ages searching those bland wastelands hoping you'll stumble across it before the tedium sets in.

I like the idea of having 3 separate campaigns though, adds a bit of variety to a somewhat shallow RTS. They aren't too long either, however the game is tough if you don't know what you're doing. even on easy it can wipe you out if you're not careful, but once you get the basics down, it gets a bit easier. Also I recommend playing through the tutorials because you don't get any hints in the campaign itself and I always forget how to build more troops.

The combat is one of the better elements of the game and can be quite fun, but it's let down by the dumb as rocks AI of your units. a lot of the time when you tell them to go somewhere, at least one unit will break from the group and try to take the long way round, which usually means walking straight through a bunch of enemies and getting slaughtered. it kinda feels like sheep herding, because you have to keep a constant eye on the little muppets and keep them out of trouble.

I don't know what it is about this game though, it keeps dragging me back to it even though it's frustrating & stupid at times. Maybe it's because it's an AVP game, I don't know but there's still something charming that makes it worth playing even though it hasn't aged well.

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