American Chopper

2005 - Activision - Creat Studios

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Personally, this game isn't actually that bad. It's not great but games based on TV series rarely are. Also it's American Chopper, not exactly the most thrilling franchise to pick up. You can pretty much sum the game up just by reading the back of the box.

Now the game is your standard mission based affair, at the beginning of each stage a bored & disinterested Paul Sr pops out of his office to mumble something at you and send you on your way. These missions consist of the usual fetch & carry, delivery, race or chase types but each one pretty much plays the same.

These missions aren't exactly boring, but just executed poorly, the town you drive around is badly laid out and the traffic spawns endlessly, with little warning due to the bad draw distances. You find yourself wiping out at the most critical point of a chase or race, and then having to redo it all again. 

with over 50 missions in the game, It doesn't deviate much from the types I mentioned earlier, so after a few chapters you pretty much know what to expect. It's at this point you'd rely on the story to keep you engaged but nope, not this time! the cut-scenes are just there to tell your narrative as the newbie (Who doesn't even have a name by the way! introduces himself on the phone as the new guy)

I mean seriously, would it have hurt to give the poor dude an actual name? even Dave would do, but alas it's not to be. Poorpoor 'New Guy'

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